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Spent some of my free time over the days perfecting my y axis collision and physics, I got it in a reasonable state

Will be tackling the two other dimensions now

Prototype engine

I have made something very cursed. https://scratch.mit.edu/projects/579886149/

I was digging through some old things and found this unshared project I left for dead.

https://scratch.mit.edu/projects/553089002/

Its just 2D rocket league (Top-down)

I just finished it off and shared it. still many bugs. tbh I have no motivation to do anything with it.

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Second day, also I'm not planning on developing the engine every day

I've got a collision system working well, it pushes you up when you're colliding for now. The hard part will be physics which I have limited experience of

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Rewriting my engine from an empty project, I made a lot of progress on Day 1

3D coord objects and lighting, DeltaTime and Insertion Sort

The scene has a metal tower and turbowarp stars so that's pretty cool

I'll need to tackle collision soon...

I made a lighting test similar to *among us* or *Darkwood* . https://scratch.mit.edu/projects/577553141/

https://turbowarp.org/577553141?offscreen&limitless&hqpen

It isn't well optimized, but it proves that this is possible. You can check the code and maybe use it for your own projects.

Enjoy ^^

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So I added a bunch of stuff

will release once I update the version of sw2 this is built on

Some new thumbnails I've made for my Halo game.

The first one is a complete redesign from one of Daves777 odst games. I just made it into a silhouette and added extras.

Second one is original and the third one was just Daves777's odst with a background.