Submissions in D7 Studios | Scratch

Share your work with us!

https://turbowarp.org/589123336/ Pre-pre-pre-pre-pre-pre-Alpha renderer for my 3d engine. Any suggestions on how to remove artifacts? (other than multisampling)

Edit: I'm using noise as foliage, so artifacts will be everywhere.

Loading...

240p plane rendered with pixel parallax occlusion and texture support. Has support for precalculated lighting, meaning that full global illumination could be acheived.

  12 votes Voting finished

So I tried making a shooter engine with TheGreenFlash's clone-based 3D engine in Scratch, and yes, I will update it and maybe make it into some games, but here is the current result: https://turbowarp.org/590333977/fullscreen?interpolate

I will add enemies soon.

so i attempted at making a pen raycaster and uh, here it is

https://turbowarp.org/590042205/fullscreen?hqpen&offscreen&size=…

EDIT: that was actually pen 3d not a raycaster, so sorry for the inconvenience

If I did everything right there are 4 multiplayer slots, to test you can click "Play Multiplayer", you won't see others if no-one else is playing

https://gamejolt.com/games/crate/658025

Loading...

Old map got corrupted but I win

i finished developing a lighting system using green's engine

https://turbowarp.org/587629089?clones=Infinity&interpolate

Loading...

with a few hours of development I got the editor into an even better state

Also the Editor Interface is perfectly compatible with dynamic resolution size

Explanation of all the modes below

I tried to make a 3d engine that loads a customizable 3d rectangle using the transform properties of a rectangle that you draw in 2d, and uh its not the best but i tried

https://turbowarp.org/586865810?clones=Infinity&interpolate

Loading...

Guys.