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Share your creations!

Hi guys, there were no updates to the game for a month, that was because I took a little distance from the project. I have put hours, days and weeks into the project so I needed a break. But since yesterday I'm working on the game again. :D

Lumencraft at Indie Game Fest 💜

Two important links!

Find blue like #GodotEngine room nr.2 in Hall 1:

https://bit.ly/3o6lOMz

Take part in an awesome contest (like, REALLY awesome): https://indiegamefest.de/indie-game-fest-sweepstakes

Hi friends! Indie of the Year Award 2021 has a special category for unreleased games and we, Lumencraft devs - would appreciate your support!

https://www.indiedb.com/games/lumencraft

Let us know if you too take part in this voting!

Hey guys! Our game Danger Scavenger is taking part in Indie of the Year Award voting. We would appreciate your support <3

Check it out on IndieDB: https://www.indiedb.com/games/danger-scavenger

Opening glades in the Coral Forest can lead to many pleasant surprises (screenshot by GrumpyThumper)

SKYGRAVE DEVLOG #2

The Hammer And Stake and my plans for the combat system

https://tyler-souza.itch.io/skygrave/devlog/319557/devlog-2

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A new demo of Lost In The Storm has been released recently

Try out our new demo today and give feedback on your experience.

Game page:

https://gamejolt.com/games/Lost_in_The_Storm/562040

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Darkwood-style shadows. Dynamic lights are big part of Lumencraft's atmosphere <3 Took a bit of work, but it's totally worth it.

Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.

The first 2 shots show ascending and descending levels while the last one shows new switchable traps.

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We just released the third Early Access update!

What's new:

• Coral Forest Biome

• Resolve balance improvements

• Orders generation system

Have fun and let us know what you think!