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What do you think?

Ayo this is nice where can I play it on Scratch?

Looks very nice even with a limited palette. Well done.

This is my entry for Palette Jam 2

Story: A robot who has fallen into an abandoned underground mine. It needs to find upgrades in order to access new areas and finally escape from the mine. The mine is moderately unstable so exploring could be dangerous and put the robot on the edge .

There's a rumor about legendary gem inside the mine but no one knows for sure.

Controls:

NumPad keys = move Glok and aim shots.

Z = Jump.

X = Shoot (can aim and shoot in 8 directions).

C = Interact.

A = Shoot 2 (can aim and shoot in 8 directions) [must be unlocked first].

S = Shoot 3 (can aim and shoot in 8 directions) [must be unlocked first].

D = Shoot 4 (can aim and shoot in 8 directions) [must be unlocked first].

Enter = Pause or confirm.

F8 = Take a screenshot.

Features:

- Continuous shooting by holding shoot button.

- 3 Alternate shots (must be unlocked first).

- 8 directional shooting.

- Health upgrades.

- Weapon upgrade (post jam only).

- Secrets.

Enjoy this short #metroidvania

#platformer #shooter #openbor #retro #2d #mines #underground #robot



all-ages

Post jam version is complete, get it while it is fresh!

Post jam version is complete, get it while it is fresh!

These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.

Yep, the boss is demoted from last boss and has been replaced with new one.

These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.

Yep, the boss is demoted from last boss and has been replaced with new one.

Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.

The first 2 shots show ascending and descending levels while the last one shows new switchable traps.