random in GameDev

Share your creations!

#Devruary

For me, useful feedbacks are the ones which elaborate the issue clearly.
With clear feedback, I could figure out the source of the issue and solution.

#Devruary

I share my dev progress in multiple places. Here, on facebook groups, on itch io and discord channels.

Trying to make Music!

I am gonna use UltraBox for now as it's very easy to just start and do something in it. You can even use it on mobile from website!

I will post results of what i managed to make later
#music #ultrabox #beepbox #meme

#Devruary

The lesson I got the hard way from game dev is I have limited time. I learned that I have to always make sure that my game plan is doable within allocated time.

#Devruary

My advices are:

1. Make small game and finish it.

2. Don't use AI. Code the game and make the assets yourself. Use free assets if you have to.

#Devruary

I had burnouts while working on my first beatmup and I still have them after making game. My solution is to take a break by playing some video games.

#Devruary

I don't have any dev who inspired me to become a game dev. I don't care much who made the game, as long as I love the game, I could use it as inspiration.

#Devruary

As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.

#Devruary

I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes.
Fortunately, I've made new one to replace this broken one.

#Devruary

My biggest dev mistake is attempting making narrative based game during game jam. I am not fan of that type of games so it failed.