showoffyourwork in GameDev


I'm working on a game for Kenney Jam 2021. Here's a shot from the game:


What's better than one boss? two bosses!!

As usual, I have ideas for post jam version. One of them is guest boss from my older game, Space Bagel.
That game needs lots of improvement but bosses AI is decent so I could invite one or two bosses to this game.
Here's shot showing the boss:









Robz Rush is complete!!!
Here are some shots to celebrate its completion:


I've modified upgrade bars so they start at 0 when player starts a mode. I also have created 2 modes: Survivor and Hunter. 1st shot shows upgrade menu for survivor mode while the 2nd shows for hunter mode.
Details on each mode later.




We're amused at how many different cities our players created in the demo. Here are some of them (courtesy of Muzzy, DNsingbanana, Jages, and chatty75).
Play the demo:


If anyone wondered about bosses in ride level shown in previous video, here they are:
I'm happy to present: upgrade menu!
With this, players can choose to upgrade themselves or not to deal with bosses which will get stronger
as game progresses.





Shooting the bosses in regular boss fi.... wait, what are those shadows at the back?




📸 A couple more screenshots from the ongoing Screenshot Contest.
Made by wonderful: ZACSMASH, tom-14, [SUAD]ComradeChaos, Bogui