showoffyourwork in GameDev



This week has been about polishing and removing placeholders.
I've worked on the main menu some more, the downwards sprites for two of the characters, a proper pixel-art version of the logo, and the basement's fusebox.
I also worked on some custom fonts.

Mages Defense will be released in September and it's been a long journey so far. I learned a lot of things developing Mages Defense and it was a pleasure to work on Mages. Mages Desense is my first game, but not my last.
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Hello everyone! Since the first playable demo from #KingsVsPirates is out, in using this time to participate in gamejams and this weeked was time for #kenneyjam! Check it out at https://t.co/y0YzszWXFv
#indiegames #gamedev #gamedevelopment #indiegame

This week I've been working on the main menu and the credits screen, as well as the game's music. Also the microwave humming then dinging after you've put something inside it, and the character wielding the weapon they use to attack the scarecrow.

Hello Hello everyone! This weekend I participate on ScoreSpaceJam20 Meet my new game Soul Keeper! Enjoy! https://t.co/rGzKafZggY
#indiegamedev #indiedevs #gamedev #madewithunity


 I'm taking a short break from Fire Leaf Water briefly to code new stuffs for my future projects. I'm using this game as base for the code.
 Shot 1: Guided missiles for bosses
 Shot 2: Supporting boss which boosts other boss

I worked on the ending cutscenes. But they still need custom animations for that extra bit of polish.
I also implemented a note that you can pick up and read.
The picture is an establishing shot that appears at the start of the game.

Loading...[insert elevator music here]









