All Posts in Game Dev

Post GameDev things!
February Announcement 2025
I suppose I owe you all an explanation as to why I have been gone...
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.
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FOURTEENTH DEVLOG ABOUT THE DEVELOPMENT


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