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Post GameDev things!


While working on Noo-Noo's model for the project I took these 2 images while I was modeling him, I told @Mouse-avi to post em a long time ago but he never did so I guess I'll do it now!


What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)

linux version is here

Instead of doing what I planned to do (YET!! I'M STILL GONNA OK!!) I updated the tileset for the Studio (Ch2 location) a bit
I think the floor and wall distinction is MUCH clearer now and just feels "right", even if the old floor tiles were very pretty.









































If you've played Undertale, you may be aware of something called the "Fun Values." Now add another N and a Y.
Quests inspired by Slime Heroes are still in your quest log! The game is an approachable souls-lite that's fun for the whole family.
Wishlist the game now: https://bit.ly/slimeheroessteam



















I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev

A Major patch for the project will release Friday afternoon, it'll include bug fixes, balancing changes and even new features!