General in Game Dev

Post GameDev things!

It's Day 17 of... I am tired for repeating the same thing over and over again. And What’s The Worst Bug I've Dealt With? In FNAU 1, Uncanny Robot's movement is super fast, in 4/20 Mode, it was almost impossible to beat that mode.

#Devruary

It's been for a long time since I published a game in both Itch.io and Game Jolt, so here it is.

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Creating State and Action for Casting

#gamedev #indiegame

We're on the brink.

On Gamedev, I suffer, from data crashes, and it then doesn't save! It's so annoying!

#Devruary The worst "bug" I've had while developing a game was definitely when I experienced this thing I like to call "Phantom Broadcasting" where something is occurring and yet nothing is causing it, though I later found out I forgot to delete something

#Devruary Day 17

The worst bug I ever faced was in the original build of Cobalt Moon. For some reason, the way Unity handled mouse input made it so the sensitivity was random and variable. Never did find a fix for it.

#Devruary Day 17: Nothing really comes to mind.

#Devruary: Involved hard-to-reproduce, or seemingly trivial issues that cause massive, expensive, or perplexing failures

#Not_so_Minutely_Timeline: 18/2/2026.

#Not_so_Dately_Journal: 6:27 AM.

TWO NEW TRACKS ARE OUT ON SOUNDCLOUD!

follow the soundcloud: https://soundcloud.com/underuins