General in Game Dev


Loading...Creating State and Action for Casting
On Gamedev, I suffer, from data crashes, and it then doesn't save! It's so annoying!
#Devruary The worst "bug" I've had while developing a game was definitely when I experienced this thing I like to call "Phantom Broadcasting" where something is occurring and yet nothing is causing it, though I later found out I forgot to delete something
#Devruary Day 17
The worst bug I ever faced was in the original build of Cobalt Moon. For some reason, the way Unity handled mouse input made it so the sensitivity was random and variable. Never did find a fix for it.
#Devruary Day 17: Nothing really comes to mind.
#Devruary: Involved hard-to-reproduce, or seemingly trivial issues that cause massive, expensive, or perplexing failures
#Not_so_Minutely_Timeline: 18/2/2026.
#Not_so_Dately_Journal: 6:27 AM.












