general in GameMaker Studio 2

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For day 136 of coding, I have made changes to how depth is sorted between instances

They now go under the upper tiles as they should

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For day 135 of coding, I finished the final video of Shaun Spaulding' action RPG tutorial

The save and load functions now work for each slot 😄

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For day 134 of coding, I've finished 2/3rds of the final video of Shaun Spalding's action RPG tutorial

I've now made a save slot selection menu, though it cannot be interacted with yet

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For day 133 of coding, I finished 1/3rd of the final video of Shaun Spalding's action RPG tutorial

I've made a title screen that crawls in. This video also introduces the West Brothers

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For day 132 of coding, I fixed up the boomerang code

Earlier, I've noticed that the boomerang didn't pull in collectibles. With the fix, it now grabs them 😁

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On day 131 of coding, I gave the shop items shadows and made them float

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For day 130 of coding, I made a boomerang weapon in the action RPG tutorial project.

This works and looks better than when I made one in the platformer tutorial project 😄

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For day 129 of coding, I fixed the hook item.

There was an issue where the hook would pull the player too close to the hookable object. Now the hook pulls the player just short of colliding with the object

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For day 128 of coding, I made a different tile collision layer.

The purpose of this second layer is to allow projectiles to pass over certain parts of the background like water and pits

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Watched 1up Indie's tutorial on bullet time for day 127 of coding

I utilized what I've learned from the tutorial to implement a way to toggle a slowdown of enemy speed