general in GameMaker Studio 2

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For day 140 of coding; I have adjusted the boomerang to stun instead of hurt enemies

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For day 139 of coding, I have implemented a way to delete saves

From the file select menu, pressing the key indicated by the new text box will delete the selected save. Easier than going into the computer's file directory each time

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For day 138 of coding, I altered code on how throwable items interact

Items like pots, rocks, etc.. can go over certain parts of the background, and will be destroyed when landing on water

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For 137 of coding, I made it to where you can see how much time has passed during the game.

The time will stop counting when the game is paused, but will start again once the game resumes

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For day 136 of coding, I have made changes to how depth is sorted between instances

They now go under the upper tiles as they should

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For day 135 of coding, I finished the final video of Shaun Spaulding' action RPG tutorial

The save and load functions now work for each slot 😄

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For day 134 of coding, I've finished 2/3rds of the final video of Shaun Spalding's action RPG tutorial

I've now made a save slot selection menu, though it cannot be interacted with yet

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For day 133 of coding, I finished 1/3rd of the final video of Shaun Spalding's action RPG tutorial

I've made a title screen that crawls in. This video also introduces the West Brothers

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For day 132 of coding, I fixed up the boomerang code

Earlier, I've noticed that the boomerang didn't pull in collectibles. With the fix, it now grabs them 😁

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On day 131 of coding, I gave the shop items shadows and made them float