All Posts in Godot



For this past month, I've been coding an item placement system & testing out some particles.✨
Now it's almost complete, just polish, bug fixes, and art left!
We are super excited to share how the completed furnishing system will work in the game soon!🛋️


In my mapmaking tool and printed on paper.



Buildings such as simple cottages are automatically randomly varied to quickly create more diverse maps. Of course you can adjust position, size and rotation. The smoke stays downwind, of course. :-) Feel free to check my mapmaker 'Canvas of Kings'!





Place a market when you need it. Existing roads and objects are taken into account. :-) Feel free to check my mapmaker 'Canvas of Kings'!
Been working to improve the rapids and driftwood and how they interact with each other. It may not look like much has changed, but under the hood, the entire system was redone and improved.


Instead of placing, scaling and rotating each tree individually, simply place a forest. :-) Feel free to check my mapmaker 'Canvas of Kings'!


When placing a forest, existing objects and roads are taken into account.

Tails without tails?