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week: 1 of switching to #godot from #unity. Learning the engine and working on Project: #HellBoxer #platformer #rhythm #action #adventure #music


My game is still developing! The main menu, tutorial, the prestory level and the forest level has added!
You can now download alpha v0.0.2 right here or on GitHub:

A screenshot of the opening scene from the new iteration.
Note: You can still download the packages of the previous iteration, but they will NOT be updated. Project has changed (see prev. post)


Finished this town subsection. My goal is the town will be interesting AND easy to navigate. If you swipe, you can see my original sketch/brainstorm.
Next up is going back to working on combat!













































Yes! I am alive! Big things are happening over here! You can read the article if you want, but tl;dr, the style of the game is changing. The focus remains the same, but the means are going to be (much) different.
Here's your weekly devlog! Got a Basic Enemy set up.
Really need to get better at pixel art, so I can make a better planet tile set.

Basic Enemy | MrBigSloth's Space Exploration Devlog 5
It took a while for me to make a another devlog... It also took a while to get this enemy to sorta work, again, if you know how to fix the code, feel free to...
https://www.youtube.com/watch?v=zNIGWg3ZcyQ


Implemented all the suggestions :)


The prologue has added with the fun story. Spells works as it should. The game completely works! It remains only to add some levels.
You can now download the executable file right now here or on GitHub. Have fun! This is alpha!
This is the player character from an action, platformer game I have been working on, where the player must punch on beat. Project: HellBoxer. #platformer #action #rhythm #music