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Parrying & Reflecting

Tutorial Available

https://youtu.be/4mmarlzESE8

Parrying & Reflecting Shield - RPG System Design in Godot 4
Parrying and Reflecting shields are used in the Dark Souls series (Parrying) and the Zelda series (Reflecting). Made a tutorial in Godot 4, for the basic wor...
https://www.youtube.com/watch?v=4mmarlzESE8
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Testing out a new enemy!

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Sliding on the platform! #GameDev #Art

0.3.0 Update - Hopefully the final update for the demo.

I polished a few more things and optimized some code. The key feature of this update is the visual indication for the power ups duration.

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Phase 1 sneak peek (New version)

#indiedev #gamedev #15seconds #godot

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I took a break for a few hours, mew :3

but I added HAMMERS!!!

GOD the animations were a pain to make... cuz Idk how to use the AnimationPlayer for "procedural" Animation (Like the current transform being the starting point)

so I had to use tweens :3

I'm just gonna release a few tracks now on the GameJolt page. I'm waiting for new music art from @Stup1 since he's making a new one. The old one kind of sucks now. SoundCloud and Youtube uploads will happen later. Hope you all like the new music .

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Nvm I Implemented the Damage.. :3

SEE WHAT I MEAN THO?? IT WAS EASY I ONLY HAD LIKE 2 BUGS TRYING TO IMPLEMENT IT!

1st bug was adjusting my turn sorting to fit with dead enemies

and the other was the stats being tied between the enemies for some reason..

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oki nvm I got the Animations for jumping in yay :3

again... models n stuff are heavily WIP, as are animations probably? Idk if I'll ever make this an actual game Im just doin this for fun.

Damaging still not Implemented but should be ez lol

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Wahoo... It's me...Heh...

I made this little bit of a combat system over the past few hours.

Attacking is half-implemented, the little cooldown between turns is the enemies "attacking" for 2 seconds each. (See "Turn Cycle" in the top left.)