All Posts in Godot

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Working on the Town Square, and so far, it's going places (literally)

There's more I have to add, including NPCs and more buildings

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Look at my cute little cat 😻

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Here Is A Little RigidBody2D Player Controller That I Made! I Spent Most Of The Weekend Making It. It Has A Few More Features I Didn't Show In The Video Mainly Because I'm Not Fully Finished Them. :)

Do you know something about HGLOC's progression?

if no this fine for you I film this video https://www.youtube.com/watch?v=qS_zNfJTNLc

https://www.youtube.com/watch?v=qS_zNfJTNLc
https://www.youtube.com/watch?v=qS_zNfJTNLc
https://www.youtube.com/watch?v=qS_zNfJTNLc
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What do you think about unlocking upgrades and abilities between runs?

I'm trying to make my game Hyperslice more roguelite with meta progression.

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vault is working

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Worked on rock levels last week.

- Designing 9 levels

- Created saw, projectile & launcher

*Only showing 3 levels to avoid spoilers

#Godot #Gamedev #Indiedev #PixelGame

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in the city you will be able to scavenge for food and find new weapons and clothing. I still need to do a lot for it though cause I only made one building and just copy-pasted it everywhere lol