Show Your Work! in Godot

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Small change of enemies for "hardcore" mode (first version)

Небольшое изменение врагов для режима "хардкор" (первая версия)

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I got a new package for the singleplayer demo and the multiplayer is coming soon! To celebrate today's update, here's a video of James getting ya pumped to play!

I'm creating #Rakugo Project for #Godot,
that is inspired by Ren'Py.
Here is new big #devlog for it:
https://rakugoteam.github.io/news/devlog/rakugo-3.3-devlog-06/

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What the game looks and sounds like atm in the android export...

UI.

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Reskinned using Kenney assets:

https://jojogogo.itch.io/add-invaders

A rotating tavern.

#gamedev #indiegame #gaming

Gostaria de compartilhar com vocês algumas novidades no projeto Shadow of Asha (SoA): https://www.youtube.com/watch?v=mJE9iNobObA&ab_channel=Pyliot

Shadow of Asha R.0.0.1.2 (DEVLOG)
[-NEWS-]6 Caverns variations.Items + Sprites sheetsMap + Fog Teleport map iconsNew enemies[-BUG-FIX-]Fix durability, remove on actionMap icons bugsScale of d...
https://www.youtube.com/watch?v=mJE9iNobObA