Show Your Work! in Godot


Loading...Working on a lot of code stuff, + I've been sick.
SO in other words, I don't have much to show off on #TwelveSlotSaloon this week, so have ugly not complete area yet. ಠ_ಠ

Loading...Made in two days...C language text editor and presentation app including rich text comment support...gamified ofc...

Did the first playtesting with friends, they liked it! They struggled at first but then started getting really foccused and passed through the 4 nights. We found some bugs and there's a lot I'll change and add! The development is basically half done :)
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Little bit of progress today - the fourth and final planned animatronic is here. They're kinda like an Endo who you can repel by flashing your light repeatedly. I don't really know what to name them, though...
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A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.
Might still use the sprites for NPCs or something!

Loading...I am working on an in-game plot tool with user-definable boundaries.




Did some decorating today, still not finished! Remember, this game is not to be taken too seriously - not a joke game, but still a funny one. Also, it's my Spawn Day today! 4 years on Game Jolt... #spawnday
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Loading...Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

After about 3 years of developing my own game in my spare time and many cups of tea, I have accumulated a small stack of notes in addition to my Trello board with many cards and my sketchbook. Still a lot to learn. Still love it!
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