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3 years ago

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.




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I'm so happy that I ported this demo over to Godot 4 during #devtober 2022

You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

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