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3 years ago

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.




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Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.

Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.

Too Many Games is this Friday! Be there or be Slime!

I'm so happy that I ported this demo over to Godot 4 during #devtober 2022

You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

This indie RPG lets you shape the perfect attack using cute insects. - Collect 50+ unique "INSECTILES" - Experiment with a plethora of unique combat abilities - Explore a beautiful world teeming with life Would you play INSECTILE?

I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

Working towards TMG i decided to update some visuals!

This time around the cannons used for transporting!

Another house i made long time ago.

Have a good Boi