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Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

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Small pixel art fonts can be hard to read so I added an hd font option to the settings menu.

I feel like a lot of games should have this option.

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Got a simple top down game working with projectiles and enemies! The first night minigame will have you fixing the lights of a pizzeria. Do you have any ideas for more tasks?

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Happy Valentines day! Now introducing...Cupid Hanz! He loves you to death and will send flurries of arrows to prove it! I also added all new camera effects for the special modes! Check it out now on its store page!

https://store.steampowered.com/app/2062800/Blockhead_2D/

Just added my newest game project here on GameJolt. Building the game in Godot 3.5 on the SteamDeck.

https://youtu.be/DN5XsUWzth0

AV Early Prototype
Simple Video showing off the state of Angular Velocity.
https://www.youtube.com/watch?v=DN5XsUWzth0
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These will be the minigame sections between each night. They'll give some lore but won't just be some fun arcade games to play - behind you is an hall where you'll hear animatronics coming, and you need to stun them when they're really close...

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Also possible would be a direct placement of a plot, where the border is leaned against the road.

I'm already working on alpha 3 and maybe I'll launch this week, finally the game will be translated into Brazilian Portuguese, Spanish, German, Ukrainian and Polish, and other things are in development

Backdrop is placeholder, but we've been working on the new battle system for Into the Aether! #screenshotsaturday #godotengine #RPG