
Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont
Next up
I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.
Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.
Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.
@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel
before the quest ends on April 15 and you'll get Coins!
I'm so happy that I ported this demo over to Godot 4 during #devtober 2022
You can find it over here:
GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
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