
Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont
Next up
Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.
I'm so happy that I ported this demo over to Godot 4 during #devtober 2022
You can find it over here:
GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977
I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So
i may or may not make an full art of some person or i may just leave this like that-
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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