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Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont
Next up
I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.
Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.
I'm so happy that I ported this demo over to Godot 4 during #devtober 2022
You can find it over here:
GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.
Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
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