General in Godot

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Hi guys Who Already played Hyper Land Gaiden. I want ask you a question Whats your biggest complaint about the game?

I recently decided to switch to using Godot for my next game. I figured out how to click through to different areas in the game. I still need to figure out what the best plan is to keep everything organized. If anyone has any tips please share them.

Remember the first version of TPW? The one without refactoring, without compression, anyway. I wanted to show you a comparison of that version and the current one, but the old one is so bad that it crashes the recorder, LOL.

But I'll find a way to show it

never mind yesterdays post, the old blasters are back and I finally made outlines

devlog 3

the old sprites are back! I maybe have to change tham again becuase they look a bit weird

I have great news! 𝕋𝕙𝕖 𝕗𝕚𝕣𝕤𝕥 𝕡𝕦𝕓𝕝𝕚𝕔 𝕕𝕖𝕞𝕠 𝕠𝕗 𝔻𝕚𝕧𝕚𝕟𝕖 𝕁𝕦𝕕𝕘𝕖𝕞𝕖𝕟𝕥 𝕔𝕠𝕞𝕖𝕤 𝕚𝕟 𝕒𝕓𝕠𝕦𝕥 𝕟𝕖𝕩𝕥 𝕨𝕖𝕖𝕜

Thats right! Phase 1 of Hyper!Sans along with its 3 endings and a short but sweet introduction is coming very soon!

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devlog 2 (video is gameplay of stage 1)

: I guess I should switch from Clickteam to Godot engine...

: Наверное, мне стоит с Clickteam перейти на движок Godot...

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the final attack of phase 1 :3

(no, this does not mean there will be a public build soon :c)