Programming in Godot

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Big question for you

  10 votes Voting finished

sup, i'm trying to make a #2D #RPG undertale like game in godot called: undernoise, anybody joins me?

  15 votes Voting finished
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Hi here Pollux Games

I have been working on the system of saving and loading games and record a "gameplay" showing a small menu and the tutorial level

if you watch the video don't turn up the volume too much

game link: https://gamejolt.com/games/TimeOut-demo/734752

I've been making games since I was like 9 years old and I just figured out how to make a sinewave... On my way to make 2d minecraft!

Character select :D

  2 votes Voting finished
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code and more code...well at least its finally done the whole player code its done but still have to do some tweaks.

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WTF

In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged

Cannot make my free-look camera work well. Somebody has a code sample for that case? (Without nodes nesting, just camera having "target" property)