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Here is a very early prototype for my plot tool. The boundary leans against the road and entrances are generated automatically.

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Metaverse? More like Godotverse!
Using Godot in VR on the Quest

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I'm curious. ( •_•)
I've seen other indie games in relatively early development being covered by game journalists, and I was curious if I should try contacting one for my game #TwelveSlotSaloon?

What are your thoughts? Should I have more done?

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I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

I can freely set the size of the market. The market stalls and decorations are automatically adjusted.

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⬛Black attacks will hurt you unless you jump over them.

🟢Green attacks will only hurt you if you're jumping.

So make sure to watch where you're jumping in #TwelveSlotSaloon battles. Who knows what trouble you'll get yourself into?...(•_•)

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I started working on a new map for Glowtown 2: Lilypad Ponds 🪲

Download the game here: https://gamejolt.com/games/glowtown-2/757676

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I also revised the frame that you see when you hover over the plot. The frame adjusts to the boundary of the plot.

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Here's a sneek peak of the result of my 3 day challenge! 🔥
I tried to remake my first ever game, hoping to make it better.

Checkout the video 👇

https://youtu.be/TRO1xaaO12M

Can I make my FIRST game BETTER in 3 DAYS?
Keep exploring at http://brilliant.org/MrEliptik/ Get started for free, and hurry—the first 200 people get 20% off an annual premium subscription. (This vide...
https://www.youtube.com/watch?v=TRO1xaaO12M
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I am working on a tool that randomly places buildings and decorations in a plot. With this I want to make the game world more varied.

#gamedev #drawing

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