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Also possible would be a direct placement of a plot, where the border is leaned against the road.

I made a video talking about accessbility with Godot with code examples!

Watch it here: https://youtu.be/YVGL3IifhLc

Make accessible games with Godot (with code examples)
💻 Checkout the sourceshhttps://github.com/MrEliptik/godot_experiments🔍 USEFUL STUFF~~~~~~~~~~~~🔗 Discussion on accessibility for Godothttps://github.com/g...
https://www.youtube.com/watch?v=YVGL3IifhLc
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Here is a very early prototype for my plot tool. The boundary leans against the road and entrances are generated automatically.

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Metaverse? More like Godotverse!
Using Godot in VR on the Quest

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I'm curious. ( •_•)
I've seen other indie games in relatively early development being covered by game journalists, and I was curious if I should try contacting one for my game #TwelveSlotSaloon?

What are your thoughts? Should I have more done?

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I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

I can freely set the size of the market. The market stalls and decorations are automatically adjusted.

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⬛Black attacks will hurt you unless you jump over them.

🟢Green attacks will only hurt you if you're jumping.

So make sure to watch where you're jumping in #TwelveSlotSaloon battles. Who knows what trouble you'll get yourself into?...(•_•)

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I started working on a new map for Glowtown 2: Lilypad Ponds 🪲

Download the game here: https://gamejolt.com/games/glowtown-2/757676

Welcome to the Godot community on Game Jolt!

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This community is for developers who use the Godot engine for their games.


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