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Also possible would be a direct placement of a plot, where the border is leaned against the road.
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I made a video talking about accessbility with Godot with code examples!
Watch it here: https://youtu.be/YVGL3IifhLc
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Here is a very early prototype for my plot tool. The boundary leans against the road and entrances are generated automatically.
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I'm curious. ( •_•)
I've seen other indie games in relatively early development being covered by game journalists, and I was curious if I should try contacting one for my game #TwelveSlotSaloon?
What are your thoughts? Should I have more done?
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I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.
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I can freely set the size of the market. The market stalls and decorations are automatically adjusted.
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⬛Black attacks will hurt you unless you jump over them.
🟢Green attacks will only hurt you if you're jumping.
So make sure to watch where you're jumping in #TwelveSlotSaloon battles. Who knows what trouble you'll get yourself into?...(•_•)
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I started working on a new map for Glowtown 2: Lilypad Ponds 🪲
Download the game here: https://gamejolt.com/games/glowtown-2/757676
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