show and tell in The Icehouse - indie, adventure & more

Share your creations!

Some designs of vehicles and spaceships that appear in my games in The Black Cube series. Made and rendered in 3dsmax (the rocket in the last picture is Unreal Engine 4)

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My self-made short film 2011: A Space Adventure received a Vimeo Staff Pick reward, and a lot of scifi fans watched it around the world! It was awesome Then it gave birth to my first commercial game ASA, and to the whole Black Cube series

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It's often raining in this game...It reminds me of somewhere. It’s fitting in such a beautiful place. Struggling with sprites cutting and aliasing VS blurry render... but no miracles in sight...#gamejolt #unity

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Trying to make things less blurry in Caesura.

more polish on icy place and AI can spawn things to the player (here light points)

Working on Caesura's "helping" sword soul integration, prompt etc and some icy areas...it needs more work

Here's a bit of modeling in 3dsmax for my game Catyph. You can compare the scenes in grey, and the result in game.

Adding "helping" chat soul of Caesura with LLM, well, weird soul as expected...

Update on the progress (or lack thereof) with Druidic.

It will have at least one branch outside of the main storyline with a set of challenges for the player/reader to overcome in order to return to the main storyline.

An image of the areas at the start

I made Zly.ii during a 1 month game jam, created everything on my own, including 3d assets (3dsmax). The game is made of 360° panoramic views like Myst III and IV. Attached you can see in-game and wip screenshots. More info in article