show and tell in The Icehouse - indie, adventure & more
Share your creations!
Some designs of vehicles and spaceships that appear in my games in The Black Cube series. Made and rendered in 3dsmax (the rocket in the last picture is Unreal Engine 4)
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Trying to make things less blurry in Caesura.
more polish on icy place and AI can spawn things to the player (here light points)
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Working on Caesura's "helping" sword soul integration, prompt etc and some icy areas...it needs more work
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Here's a bit of modeling in 3dsmax for my game Catyph. You can compare the scenes in grey, and the result in game.
Update on the progress (or lack thereof) with Druidic.
It will have at least one branch outside of the main storyline with a set of challenges for the player/reader to overcome in order to return to the main storyline.
An image of the areas at the start