show_and_tell in Indie Game Dev
How do you like to be guided in games? Small unnoticable nudges, or big pointing arrows? We are trying a combination of both so that the racing track is clear for the player, but with options to go off route and enter the faster "danger zone" :D
Do you like seeing your projects slowly come to life? The general shape of the levels are set, and now I start playing the levels to see how everything is working. Adjustment times are coming :D
Long time no see!!
I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.
It is expected to be released in October next year. but i try to upload demo version later this year.
What would you rather? Browse ships, or go back to select ships? We are working on our ship upgrading, and currently we have to decide if it should be possible to browse back and forth between ships, or only select.
Showing off The Pause Menu and All The Spells That Rocko can cast. :) More To Come Very Soon.
#retro #psx #christmas #Indiegame #lowpoly #Gamedev #Indiegamedev
Which way should the rocket rotate? We have been discussing if the rocket should be controlled by the engines (rotating the oposite of button) or rotating with the button. Which one do you find the most natural?
Something Wonderful is Happening here at Queencraft Studios!!!!!
More To Come Very Soon. And No I havnt Stopped working on The Hallow Murderer64
#Retro #PSX #Christmas #Indiegame #LowPoly #gamedev #Indiegamedev
How much time do you use on a gaming session on mobile? According to "the internet" a full session averages 5 to 10 minutes. I am trying to design the levels to be played through in less than 2 minutes. I am designing difficult levels now. 😀
I tried Some Different Things With this Spell Casting. Granted its kinda of the Same thing i did for Eva's Daily Game Dev Routine 2 but i changed a few things
Enjoy :)
#Fps #SurvivalHorror #Nintendo64 #lowpoly #retro #UnrealEngine5 #IndieGame #IndieHorror
What would you like to see me make for Level 7 tomorrow? Any interesting ideas for some fun level design? These days I am sketching out the basics of all levels. Later I will start adjusting them.