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2 years ago

Long time no see!!

I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.

It is expected to be released in October next year. but i try to upload demo version later this year.




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I made a function "Dash" today!!

And i will make monster's AI to make monsters smart.

Happy Today~~

I have spent a lot of times for this project since i finish classes.

This time, i added explosion sound sources.

i would make team system that determine whether ally or enemy.

I will upload something until the project is finished.

Bye bye~

I made it lately beacause it's more difficult than what i think.

I will add something to project that monsters can attack player in smart way. now they see only front, not up.

Happy Day~

I wanted to bring more life to our static thumbnail image

Compared to this game a month ago, i feel a lot of change.

I'll probably make demo in april next year.

I have watched Metal slug and Brawl stars many times for reference.

All we want for Christmas is your follow and support for GigCrawler, our indie game!🎁 https://www.kickstarter.com/projects/1585503379/gig-crawler Happy holidays, GameJolt fam!🎅🎮 Stay awesome and keep spreading joy!🌟

#Kickstarter #IndieGame #GameDev #IndieDev #HolidayVibes #ChristmasGaming

I did it two days straight

More work, more work...

I did unity for first time in three months

Some ui and sound were added

i have no idea about next post because too many assignments keep me from it

Let the journey begin, the DEMO IS OUT 🔥

Thank you so much for your support, hope you enjoy our adventure 🎉

Huge shoutout to all the people who assisted us during the playtesting phase 🙏

#GameDev #IndieDev #IndieGames

This time i made "Special Move" for monsters!!

I took monster's type into account and made it each differently;

After the opening of course, it's so hard that i do it less than 30minutes a day;

So in this record, one light monster is caught in bug...lol