
Long time no see!!
I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.
It is expected to be released in October next year. but i try to upload demo version later this year.
Next up
I made a function "Dash" today!!
And i will make monster's AI to make monsters smart.
Happy Today~~
i have made this game "SwallowCube".
it's not complete yet.
Compared to this game a month ago, i feel a lot of change.
I'll probably make demo in april next year.
I have watched Metal slug and Brawl stars many times for reference.
It looks like it wants something.
I did it two days straight
More work, more work...
Wild Adventure Game Boy Gameplay Showcase (Wip Sprites)
This level is the recreation of the 1st level of Wild Advnture (Just the Elevator is missing XD)
Anyway, maybe there will be an early demo of WA-GB, maybe even with sounds
I made it lately beacause it's more difficult than what i think.
I will add something to project that monsters can attack player in smart way. now they see only front, not up.
Happy Day~
I have spent a lot of times for this project since i finish classes.
This time, i added explosion sound sources.
i would make team system that determine whether ally or enemy.
I will upload something until the project is finished.
Bye bye~
Do you feel the Christmas already? Or you are still thinking about Halloween? Nevertheless the Thanksgiving is coming this week<3 Don't forget to add our game to Steam wishlist https://store.steampowered.com/.../Dr_Livingstone_I_Presume/
This time i made "Special Move" for monsters!!
I took monster's type into account and made it each differently;
After the opening of course, it's so hard that i do it less than 30minutes a day;
So in this record, one light monster is caught in bug...lol












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