Long time no see!!
I bought so many assets in asset store because of black friday. As soon as i bought, i apply them in my project.
It is expected to be released in October next year. but i try to upload demo version later this year.
Next up
I made a function "Dash" today!!
And i will make monster's AI to make monsters smart.
Happy Today~~
I have spent a lot of times for this project since i finish classes.
This time, i added explosion sound sources.
i would make team system that determine whether ally or enemy.
I will upload something until the project is finished.
Bye bye~
I made it lately beacause it's more difficult than what i think.
I will add something to project that monsters can attack player in smart way. now they see only front, not up.
Happy Day~
Compared to this game a month ago, i feel a lot of change.
I'll probably make demo in april next year.
I have watched Metal slug and Brawl stars many times for reference.
All we want for Christmas is your follow and support for GigCrawler, our indie game!🎁 https://www.kickstarter.com/projects/1585503379/gig-crawler Happy holidays, GameJolt fam!🎅🎮 Stay awesome and keep spreading joy!🌟
#Kickstarter #IndieGame #GameDev #IndieDev #HolidayVibes #ChristmasGaming
I did it two days straight
More work, more work...
I did unity for first time in three months
Some ui and sound were added
i have no idea about next post because too many assignments keep me from it
Let the journey begin, the DEMO IS OUT 🔥
Thank you so much for your support, hope you enjoy our adventure 🎉
Huge shoutout to all the people who assisted us during the playtesting phase 🙏
This time i made "Special Move" for monsters!!
I took monster's type into account and made it each differently;
After the opening of course, it's so hard that i do it less than 30minutes a day;
So in this record, one light monster is caught in bug...lol
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