gamedev in jackalocked community (PT-BR & ENG)

Lock the jackal!


What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)


#Kumper 0.3.0 is now published!
The new build is avaliable to play on the Gamejolt game page and on Itch io. (https://jackalocked.itch.io/kumper)
- Added a new playable level: Cave level!
- Added 3 new types of enemies: Birds, Bees and Moles;
- Falling stalactites!


Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)


#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.


Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!


Huge progress on my game!
(Late screenshot saturday)
I don't think I'll be able to release any of the big games i've been working in 2024, and also I'm already too busy with a huge school project, but maybe next year I'll start pumping out those games!


Working on a new game!
(I'm actually remaking a remake of a game I made a year ago or more.)
This time I'm using Turbowarp with custom extensions so I don't have to worry about any limits because of vanilla Scratch. In fact, I won't even upload in there.


Working on something... (sorry for the ABSURD amount of watermarks lol)




>1 month of developing #Kumper!
- New player sprites & HUD that take less tiles;
- New level with multi-paths! One leading to the underground and the other closer to the sky!
(Video is a little bit sped-up)