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Here's a little piece of the tutorial level

https://www.youtube.com/watch?v=Rml3umQ2joo
https://www.youtube.com/watch?v=Rml3umQ2joo
https://www.youtube.com/watch?v=Rml3umQ2joo
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I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Noticed that since the player can now stay a bit more time in the air while attacking, helping to reach places it couldn't before.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord

https://www.youtube.com/watch?v=iRQwgYsR00A
https://www.youtube.com/watch?v=iRQwgYsR00A
https://www.youtube.com/watch?v=iRQwgYsR00A
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I added a very small frame-pause when player does critical hits and when an enemy dies.

Also added a hit vfx on player (I just noticed the player never had one)

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

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Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170