videogamedesign in Pixel Art

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.
Also working on making it so Orbit spells have a charge effect to change the amount.
























from the bluewit archives ~
This is part of my OCs universe, a world ran by robots and mutated animals! The humans have been gone for a long time, but the robots march on. They have lively cities, even if a bit run down.






















#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250803
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/



#NinjaScroller 1.61.7 BUILD 48
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250803
Available on #Steam:



Hm? I wonder where Mimo went...
Oh! There he is!
#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker



Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.





















Π‘Π΄Π΅Π»Π°Π» Π»Π²Π» Π΄ΠΈΠ·Π°ΠΉΠ½ 0 ΡΡΠΎΠ²Π½Ρ ΠΎΡ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΠΏΠΎΡΠΎΠΌ Π±ΡΠ΄Π΅Ρ Π·Π°Π²ΠΈΡΡΡ Π±ΡΠ΄ΡΡΠΈΠ΅ Π²Π΅ΡΠΊΠΈ ΡΡΠΎΠ²Π½ΠΈ ΠΈΠ³ΡΡ! ΠΠΎ ΡΠΏΠ΅ΡΠ²Π° ΡΠ΄Π΅Π»Π°Ρ Π½Π΅ΠΉΡΡΠ°Π»ΡΠ½ΡΡ Π²Π΅ΡΠΊΡ ΠΈΠ³ΡΡ
#Game #2d #pixel #Gamedev #IndiGame #rpg #gamedever #sologamedev #gamedeversolo

finally working on my game again by making assets :)
Kind of had a mini crisis about the art direction but I think Iβm ok now π











