videogamedesign in Pixel Art

Post those pixels!


(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)


new stuff
(ignore it being out of frame)

Soooooooooooooooooooooooooooooooooooooooooo...
I made a little something you might like...


During your playthrough of #thetwelveslotsaloon demo, did you happen to find this cutscene? I haven't seen very many players mention it, so it might be rare.
KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-ā¦




"PANACEA"
"OTHER EYES"


#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250804
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller 1.61.7 BUILD 48
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250804
Available on #Steam:



Magic rework is working! Added in the text info for movement types.
Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.


















Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.
Also working on making it so Orbit spells have a charge effect to change the amount.




















