videogamedesign in Pixel Art

Post those pixels!
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(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

new stuff

(ignore it being out of frame)

Soooooooooooooooooooooooooooooooooooooooooo...

I made a little something you might like...

https://gamejolt.com/games/62109493-814-144-714/1011057

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During your playthrough of #thetwelveslotsaloon demo, did you happen to find this cutscene? I haven't seen very many players mention it, so it might be rare.

KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

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Starting to add sound effects. What kind of sounds would make the game scarier? #gamedev #horror

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"PANACEA"
"OTHER EYES"

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250804

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250804

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.