WIP games in pikawilliam11 HQ - Community Department

Share your creations!

Sooo, I realized that the game breaking bug I try to understand for 3 Damn. Days. Was caused by my tired brain using the wrong variable to check the condition

WIP for the first volume (Warzone) of my "Vector Series" project.

Almost all sprites are done in less than 2 hours...

The advantage of this art style is to make bigger games faster...

The cons are the limitation of games needing more colours and style.

Loading...

God dammit, I completely forgot in my preproduction to anticipate the cutiemon moving like this rather inside the green screen only

Gonna have to find a quick fix

Loading...

WIP for "Cutiemon Walker"

This creature is so hype to be released on this new game

WIP for "Slime Hungry"

I added the code to delete the special balls on game ending + an attempt to prevent the audio to open a portal to hell (AKA loud sound).

Game will be available in the following 48 hours C:

Loading...

***WARNING LOUD AUDIO INCOMING***

That's why folks you have to use a cooldown when playing an audio in a step event lol

Loading...

WIP for "Slime Hungry"

As suggested by @Navyberry , here is the introduction of the "Bomb ball" (causing -1 point) and the "Gold ball" (causing +3 points).

The game is almost ready.

Will need an extreme scenario crisis to not release it this weekend.

Loading...

WIP for "Slime Hungry"

Cooked well the spinner throwing new ball types and the balls are now changing to a new random angle of motion on collision with the arena

Loading...

WIP for "Slime Hungry"

MASSIVE progress was made.

I did multiple audio and additional coding C:

I have to cook something to prevent the ball from being stuck in a vertical direction like in this video.

It will be available somewhere this week.

WIP for "Slime Hungry"

I patched all the issues about spawning the lick for both NPC and player sides.

I am adding extra details to make the game less "automatic and too simple"

C: