WIP games in pikawilliam11 HQ - Community Department

Share your creations!
Loading...

MASSIVE WIP of "Holy shooting range"

The game is slowly and surely seeing the light of the day.

The game should be available this weekend

WIP for "Holy shooting range"

I just finished the last remaining aims to-do in Photoshop

Only coding stuff in the list, yay C:

Game dev progress on March 25, 2024

-Read article-

Wip for "Grade monster cards" (Upgrade from GM to CS3)

I did the template structure with the first card, then used it to make the second SpawnCard in no time.

I will try to release this upgrade tonight (UTC-4) if I'm not too much tired after work

Quick WIP for "SomebodyStoleMyToast vs IStoleYourT0ast: The final duel"

Did minor stuff while in the bus to work including the pin of character names randomized (1 of 2, obviously lol).

Plus mobile inputs stuff C:

This week, I am focusing on the upgrade of multiple GameMaker games into Construct 3 (for easier maintenance + playable on mobile Web browser).

WIP for the first volume of the "Vector Series" project: Warzone.

There were a lot of problems...

I want ALL my games to be mobile ready, so this game was no exception...

For mobile users, auto-aiming will be used due of issues to aim while moving.

Sooo, I realized that the game breaking bug I try to understand for 3 Damn. Days. Was caused by my tired brain using the wrong variable to check the condition

WIP for the first volume (Warzone) of my "Vector Series" project.

Almost all sprites are done in less than 2 hours...

The advantage of this art style is to make bigger games faster...

The cons are the limitation of games needing more colours and style.

Loading...

God dammit, I completely forgot in my preproduction to anticipate the cutiemon moving like this rather inside the green screen only

Gonna have to find a quick fix