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Meet Bryan Amaya:

He is one of Beretta Ricaurte's allies in the "Bebe's Art Studio"-game for the JadeEmatic™ and JadeElight™ systems.

Bryan enjoys stories about fictional superheroes, and loves acting them out with his best friend, JadeJohnson.

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After a long while of non-music-related silence, we are incredibly pleased to finally announce that the official "Bebe's Art Studio - Dojo Mode"-demo is officially arriving in the COMING DAYS!

In the meantime, feel free to ask any relevant questions!

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We tested our "Sound Chip Settings"-manager on an older machine, and although messing with the options THERE can sometimes desynchronise the channels, actual JadeEmatic gameplay-emulation should NOT be affected, especially after a manual re-sync!

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We finally fixed the multi-channel music-bug that had been plaguing our engine, and thusly deterring us from working further upon this title! Now, the game's development, is once aGain, a GO!

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Don't worry, we heard you loud and clear:

New standard Annie-sprite, incoming!

Now, she's bet-dare:

maah-ah-ah-ah-ah-ah-ah-aatch bet-dare.

Translation from Amanda-Show Blokinian-English to American-English:

Now, she's better: much better!

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Guess who're FINALLY having their sprites photo-realised for the twelfth mainline title in their game-series! Here's who we've got so far to show you!

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Besides the first time we defeat her, Zoey Brooks? Is a total freaking BOSS-in-this-new "Wrestle Camp 2 Live"Pack, coming tomorrow night, Central Standard Time, around eighteen-hundred hours! Watch out, she'll REALLY play you DIRTILY!

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Here are the first several matches in our free, open-source, non-profit, PowerPoint wrestling-video-game, "Wrestle Camp 2 - RetConned"!

A demo containing all the content shown here will launch, later today!

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The game's Ring-Traversal-code was removed, because PowerPoint wouldn't play nice with us whilst we tried to code subsequent stages! However, all other features and settings, SHALL, REMAIN! Commentary'll be added back tomorrow! And a new demo launched!

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Musical Password - PowerPoint Edition:

The only reason it's so slow? Is because there are secretly thirty-two keyboards stacked atop each other, so the game knows exactly when and where each letter is typed! There're also just as many value-slots, too!

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