Games in PowerPoint Developer Community



Here's a nice long demonstration of Shoofter™'s basic four-way-navigation-engine, so you can fully understand how much simpler it'll be to develop for once we release our new FPS-development-platform for PowerPoint!

You may think that all those navigation-demos of "Shoofter™" were prerendered in some other program, but no! This entire series of sequences was entirely-manually-edited, in 3D, using nothing but PowerPoint's 3D-model-settings, and the Morph-transition!


Shoofter - Official JadeJohnson Games Center Range Navigation Demo


Shoofter - Official JadeJohnson Games Inner Range Navigation Demo


Shoofter - Official JadeJohnson Games Proper Range Navigation Demo


Shoofter - Official JadeJohnson Games Outer Range Navigation Demo


Shoofter - Official JadeJohnson Games Wall Range Navigation Demo
We've finally named our PPT-3D-FPS!
"SHOOFTER™"!
Shoofter is a shooter in which the environment shape-shifts as you traverse it. The farther you are from a wall, the more distorted the world appears. Enter or cross "Proper"-Range, and it then rotates!

Surprise! We also made a more-basic four-way-navigation control-layout-map for those of you who would prefer to dip just one toe in the water for your very first PPT-3D-FPS, instead of learning our entire eight-way-control-scheme's structure right away!

Here's a more-accessible-variant of the visualization from last night. Notice the colours have gotten a bit darker overall. We've also sorted all the pieces so we can soon start coding the world's first properly-built PowerPoint-3D-FPS!