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Here's a nice long demonstration of Shoofter™'s basic four-way-navigation-engine, so you can fully understand how much simpler it'll be to develop for once we release our new FPS-development-platform for PowerPoint!

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You may think that all those navigation-demos of "Shoofter™" were prerendered in some other program, but no! This entire series of sequences was entirely-manually-edited, in 3D, using nothing but PowerPoint's 3D-model-settings, and the Morph-transition!

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Shoofter - Official JadeJohnson Games Center Range Navigation Demo

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Shoofter - Official JadeJohnson Games Inner Range Navigation Demo

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Shoofter - Official JadeJohnson Games Proper Range Navigation Demo

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Shoofter - Official JadeJohnson Games Outer Range Navigation Demo

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Shoofter - Official JadeJohnson Games Wall Range Navigation Demo

We've finally named our PPT-3D-FPS!

"SHOOFTER™"!

Shoofter is a shooter in which the environment shape-shifts as you traverse it. The farther you are from a wall, the more distorted the world appears. Enter or cross "Proper"-Range, and it then rotates!

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Surprise! We also made a more-basic four-way-navigation control-layout-map for those of you who would prefer to dip just one toe in the water for your very first PPT-3D-FPS, instead of learning our entire eight-way-control-scheme's structure right away!

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Here's a more-accessible-variant of the visualization from last night. Notice the colours have gotten a bit darker overall. We've also sorted all the pieces so we can soon start coding the world's first properly-built PowerPoint-3D-FPS!

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