Game Boy in Retro & Homebrew Games

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GUYS!!! DEMO IS OUT!!! WAHOO!!!

Great thanks to my team, @BloxyCola_Bombo4ka52, @Lexigamer_029 , @KarlsonGames , @Schoot-botton and @Retrotendo and all who followed this game!

Mario.gbc demo release!

Tomorrow!

I almost forgot to give proper infomation to someone using the program on a super gameboy (it doesn't have a link port). but now it notefies the user that the program won't be usable on the device, if it's detected

I saldy don't have the real system

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This took a bit. but now there is a working memory test before Link Loader is ready to receive a program.

I'm already back at working on the package protocol so there will be some more here in a few days again.. I hope

A mock-up image for hotel

making a program loader for the gameboy will be a small project he said
it'll be easy he said..

ok I knew that the code weren't ready to be used yet. but I didn't expect this funkyness XD

it just hit me. since I'm trying to make the usage of my Link-Loader program as easy as possible.

maybe I should load in an entire font set into video ram for the people making stuff for it.

took me a bit. but I finally got the python scripts working together to pack both used font tiles and graphics tiles into one table

Now it's time make it so I can print out what's going on

alright, I've been slaving away at the packet structure enough. what would some updates to the UI sound for Link-Loader?

it'll allow me to actually show some progress again

A progress bar showing how far the transfer has gotten would be nice too.