RK's Devlogs in RoboKingdom

Shareth thy creationseth!

Okie, uhm...

Is it okie if I release the Chrimah Prototype tomorrow since I kinda got occupied with celebrating Chrimah today?

Don't worry I'm still locked tf in tho, just... need a bit more time, yeah.

12/20/25 Devlog: Confidence

I will say I've at least made some progress since the last devlog—mainly implementing the interaction system. My next goal is to implement loading and deloading rooms, and perhaps even enemies.

I just gotta lock tf in.

Random List of Character Lore

For those who hunger for lore or just character-related stuff.

Featuring bios for Tamira, Jack Eagleeye, the main antagonist (is it really a spoiler if I reveal JUST her design and some repeated lore?), etc.

11/11/25 Devlog: The Birthday One

Just some simple interaction and dialogue testing... also a publicly-available prototype, too. I dunno. ¯\_(ツ)_/¯

9/10/25 Devlog: The Elusive "Devlog Tomorrow"

For the two people following this game, behold the next devlog... after a month. I might've gotten a tad bit sidetracked getting Taph to like... level 96. But here's that devlog I promised I guess!

6/11/25 Devlog: Demo Talk

Friendly reminder — this game is being worked on. It's not dead, and it ain't dying. Anyhow, onto today's devlog, going over the demo for this game, with a side order of the first level's concept art!