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What innovative mechanics can you introduce to make the standard turn-based combat system feel fresh and engaging?

How can you design a branching narrative where every player choice significantly impacts the storyline without overwhelming the player? #rpgmaker #rpgmakermz #RPG

wow Im still in disbelief it's been one year since this lil goofball been here, still. Remember being so unhinged when making the jokes on here lol, I really hope you guys enjoyed this new dlc because I'll be happy to do more!

ITS OUT! HAVE FUNN

WHOO HOOO HAPPY BIRTHDAY ICE'S BIG ADVENTURE CHAPTER 1 YOU ARE NOW ONE YEARS OLD! To celebrate I will be releasing a new quest tomorrow, normally I would do it today but unfortunately my Internet went out so I had to do a 1 day delay but YEAH

Tomorrow marks the incredible first anniversary of Ice's Big Adventure Chapter 1! I can't believe it's already been a year since it launched. To celebrate this amazing milestone, I'll be releasing a special surprise!

I really love adding new attacks to these characters, what other attacks should I add?

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yall seem to like the last one so here's another one

Idk how I did it but umm. Somehow I have access to fandoms...holy shit...sooooooo update time?

should i add more attacks?