show_and_tell in RPG Realm

Share your creations!

What feels better? Slaying monsters? Dethroning a corrupted king? Adventuring in forgotten catacombs? 

Nah, nothing beats returning home tired but with a prideful grin 🏰 

That’s a taste of Zarktor’s Realm for ye!

just finished making two concept enemy's for an area in my game, what do you guys think?

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Characters will be able to blink!

New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).

just made this boss looking guy, what do you guys think?

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Finally prototyped Cover Shooting for my Sci-fi Shooter RPG Project.

Also made a YouTube video on the whole development process:

https://youtu.be/iq8JWkuQ-uM

Cover Shooting in Unity | Project ETR Development Showcase #03
Hey, I’m Curlyfries! And I want to share my game development journey with you 😊!Today’s video, I combine a cover system with and shooting to implement cover...
https://www.youtube.com/watch?v=iq8JWkuQ-uM
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Finding a loot chest beyond a sunken ruin. The perks of procedural generation is that as a developer you can still be surprised ;)

The mage is here to cast a spell on you ✨ Surrender to her magic and join our open-world RPG Zarktor’s Realm on Discord! https://discord.gg/7Uh64yCEGe

Very early gameplay of my PSX style RPG project! I would greatly appreciate any suggestions for changes & improvements.

https://youtu.be/Om6EybjY2ac

PSX Style Open World RPG Project (Unity3D)
This is still very early in development, so much of what you see here is subject to change!More frequent updates on this project are shown on my GameJolt: ht...
https://www.youtube.com/watch?v=Om6EybjY2ac
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Why swim if you can freeze the water below your feet? The perks of being an alchemist. Freezing rivers and lakes is one of the three environmental effects that we recently implemented.