All Posts in Turn-based strategy games
Hacker and enemy squad armor buff skill.
Feel free to give us your feedback!
#twilightwars #indiegames #cyberpunk #AI
New UI target icons for an enemy squad and agents.
#twilightwars #feedbackfriday #indiegames #cyberpunk #UI #AI
Agent classes in Twilight Wars.
We are still developing the game. And soon will share with you important news!
#screenshotsaturday #indiegames #cyberpunk #AI
Feudums' splash screen was given a facelift to better match the theme of the next update, bringing feudal levies, mercenaries and skirmishes to the current demo. Armchair generals, time is close.
Twilight Wars gameplay. You can also play demo. Feel free and give your feedback (:
#feedbackfriday #indiegames #cyberpunk #AI
Our current priority is to bring units and battles to the economic mix of our current playable demo. Not surprisingly, for this feature we also need to draw a few dozen portraits for our unit types. Examples are still work-in-progress. :)
As part of the small Quality of Life updates, I've turned regular tooltips to expanded tooltips. I still need to tweak how the information is presented, but it should make things easier to digest for a simulation game like Feudums.
While the current focus is adding units and battles to the demo, I'm also working on to streamline the UX/UI a bit for issuing commands.
Still working on the next batch of features, but adding quality of life changes to the existing ones is also something I don't want to neglect. Part of this is showing in-progress constructions right on the world map for clarity and better immersion.