All Posts in Turn-based strategy games

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Hacker and enemy squad armor buff skill.
Feel free to give us your feedback!
#twilightwars #indiegames #cyberpunk #AI

New UI target icons for an enemy squad and agents.

#twilightwars #feedbackfriday #indiegames #cyberpunk #UI #AI

Agent classes in Twilight Wars.
We are still developing the game. And soon will share with you important news!
#screenshotsaturday #indiegames #cyberpunk #AI

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Feudums' splash screen was given a facelift to better match the theme of the next update, bringing feudal levies, mercenaries and skirmishes to the current demo. Armchair generals, time is close.

#4x #grandstrategy #fairtoplay #mmo

Twilight Wars gameplay. You can also play demo. Feel free and give your feedback (:
#feedbackfriday #indiegames #cyberpunk #AI

Our current priority is to bring units and battles to the economic mix of our current playable demo. Not surprisingly, for this feature we also need to draw a few dozen portraits for our unit types. Examples are still work-in-progress. :)

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As part of the small Quality of Life updates, I've turned regular tooltips to expanded tooltips. I still need to tweak how the information is presented, but it should make things easier to digest for a simulation game like Feudums.

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While the current focus is adding units and battles to the demo, I'm also working on to streamline the UX/UI a bit for issuing commands.

Still working on the next batch of features, but adding quality of life changes to the existing ones is also something I don't want to neglect. Part of this is showing in-progress constructions right on the world map for clarity and better immersion.

flumptys location teaser