AutoZone in The GremGarage

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Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

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Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

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Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far

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Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

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Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

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I got the attacking settled (for now)

It needs a lot more work though

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(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)

I’ll be doing some more animating for his attacks and his new walkcycle

OC redraw WIP - It’s… a process.

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Haven't posted one of these lately, sooo

BOOM, DEVLOG (Read article for more info)