Original Games in Wrestling Community
Anyone ready for a PowerPoint-Game Omniverse!?
In other-words, want us to try to combine most of our game-engines, INTO ONE!?
The Sequel To RPGMakerPPT3D Is Nigh!
So, as it turns out, we've checked our file-system, and it has come to light, that we haven't even scratched the surface of the sheer-amount of in-game content we could be delivering to you Jaders™! What should we do about that?!
What was wrong with the "Wrestle Camp 2" video-demo we posted earlier this morning?
Now, we can place moves by players or opponents anywhere, and soon, after we’re done building the first layer, we’ll be able to show the opponents who are throwing strikes back at you, instead of their random hands or feet just popping up out of nowhere!
Wrestle Camp 2 Generation XIII Move Engine Test 2 - Kicks And Male Bops:
Game Jolt, please fix your video-player! This works just fine on our own hardware, and nothing's corrupted, either!
Did you know that "Wrestle Camp 2" for "Custom Switch" runs at up-to-twenty-four frames per second on the NVIDIA GeForce MX-150, a huge improvement over the minimum of four frames per second from the original PC version on the same chip?
"Wrestle Camp 2 - Season 1 Episode 1 - AI Edition" is now finally available for "Custom Switch"! We'd say this port is about 87.5%-compatible with our virtual console platform, which is actually one of the highest scores we've ever seen in recent years!
We're almost ready to launch one of the last Custom Switch titles before the release of The JadeBit™ Console on September Twentieth!
It won't be a PERFECT-port, as Brandy's entrance, and some cutscenes work a bit differently, but matches are flawless!