Original Games in Wrestling Community

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JadeJohnson, CEO Of "JadeJohnson Industries™" gets interviewed by an AI, known as "BingChat":
1 vote Voting finished


JadeJohnson:
Ready To Hear Me SING-It This Time!?
Presenting:
Vanessa Carlton - Rinse - Official JadeJohnson Audio Generation XIV Beaterator Cover At 160 BPM — Sung By JadeJohnson Himself!
Original:

https://www.youtube.com/watch?v=KSxGCj5P8Ec
Provided to YouTube by Universal Music GroupRinse · Vanessa CarltonBe Not Nobody℗ 2002 Interscope Geffen (A&M) Records A Division of UMG Recordings Inc.Relea...
https://www.youtube.com/watch?v=KSxGCj5P8Ec
4 votes Voting finished


2 votes Voting finished
Anyone ready for a PowerPoint-Game Omniverse!?
In other-words, want us to try to combine most of our game-engines, INTO ONE!?
3 votes Voting finished


The Sequel To RPGMakerPPT3D Is Nigh!
1 vote Voting finished
So, as it turns out, we've checked our file-system, and it has come to light, that we haven't even scratched the surface of the sheer-amount of in-game content we could be delivering to you Jaders™! What should we do about that?!
2 votes Voting finished
What was wrong with the "Wrestle Camp 2" video-demo we posted earlier this morning?
3 votes Voting finished


Now, we can place moves by players or opponents anywhere, and soon, after we’re done building the first layer, we’ll be able to show the opponents who are throwing strikes back at you, instead of their random hands or feet just popping up out of nowhere!
1 vote Voting finished


Wrestle Camp 2 Generation XIII Move Engine Test 2 - Kicks And Male Bops:
Game Jolt, please fix your video-player! This works just fine on our own hardware, and nothing's corrupted, either!
0 votes Voting finished
Did you know that "Wrestle Camp 2" for "Custom Switch" runs at up-to-twenty-four frames per second on the NVIDIA GeForce MX-150, a huge improvement over the minimum of four frames per second from the original PC version on the same chip?
1 vote Voting finished