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What do you think?

Hey Kyrukei, I was wondering since you've updated the character selection map with things like more backstory and since it's a point that was always intended to offer "optimal RNG manipulation" aka "gimme what I want", how about when selecting a character for examination, allow a player to see their full level up moveset alongside what each move does so we have more information to base the arguably biggest decision in the game so far on aside from just looks and a general description of their class/playstyle?

That is if it ain't in the game yet.

In terms of content, this "demo" still goes up to the Sentinel Plains?

20sidesofrandombug.png

Hello, there seems to be a bug with the enchanter's barrier ability. I'm playing the online version so it can't really be a missing file in my computer. Here's the screenshot. btw love your games!

Hello again I'm just here to wish you a happy spooktober and I hope you're doing alright this fall time. take care.

Hey it's me again i'm just here to see if you're still doing alright since it's been a while, i'm sure you're fine but i'm just checking in anyways

hey i'm just here to see if you're doing okay you know with the world going to shit right now i hope you're doing alright

#rpg #adventure #rpgmaker

What if...instead of making a bunch of choices on your way through a game (that may or may not matter)...everything got decided by the roll of a 20-sided die?

Pretty simple with things like accuracy and evasion...just do everything in 5% increments.

But if you know your math, you'll know that the number of possible combinations of "choices" is gonna get huge quick.

Not innovative, but might be interesting: Optional Automatic Battle mode (because I know some people hate battles, especially when they're repetitive and/or tedious...they're probably both).

Assets: Basic RPG Maker MV stuff and recycled stuff from my other games.

Backstory: The "player" is playing a VR game where they get to choose their combat actions and map movements, but their attempts at conversation get filtered through their character's personality. Minor spoiler...the players (yes, there's a few of you) are stuck inside.

Story: The plan is to lay it out like an older MMO (because that's the only kind I'm familiar with), where there are mission/quest lines with their own stories built in, but the majority of the world just acts as a "hub" for shops and the quest/mission points. Back to spoilers...getting out of the game becomes the priority, but all the player can do towards that is complete the "Beat the Game" checklist...which is...a lot.

Discord: https://discord.gg/VKmatFPGYJ

Version logic:

0.0.x = Demo version (only opening tutorial/character selections playable)

0.1.x = Class switching available

0.2.x = All Classes freely available <- Currently here

0.3.x = Character switching available

1.x.x = Linear Story complete



teen
Cartoon Violence
Suggestive Themes
Language
Mature Humor

v0.1.6 - Phase 2

Now without a certain extremely serious bug!

Barring any further serious bugs...the next version will be 0.2.0, all classes unlocked...this includes the end of the "skip tutorial" function.

May include a different "skip" function...

v0.1.5 - The Great Divide (part 1...)

Kinda short...little rushed because it's been 6 months since I've posted a worthwhile update.

"You know how hard it is to write this crap?

Not very...but I can't handle much..."

"Version logic" updated

v0.1.4 - 'Shopping

Got my "good" PC running again...turns out it was a dead GPU...which I might have figured out sooner if I'd had the beeper hooked up to know it was booting, just not displaying anything...oh well, upgrades all around.

No new writing.

v0.1.3 - Guide Star

If that doesn't make it obvious who the main character this update is...I don't know what will.

Discord link added to game description (near the bottom)...seemed like a good idea at the time.

Expect nothing but fixes over the holidays.

v0.1.2 - FaeWood

Fae, Fairies, Pixies...overdone and predictable, right?

How 'bout this...players need magic to win these battles...but we force them into tank classes!

Evil? Maybe...

Fun? For me.

Next update may take longer...idk what its gonna be yet.

v0.1.1 - Operation: Charlie Tango Foxtrot

4 new maps (3 inside the hub, 1 outside)

4 classes unlock (1 of which is optional)

Tier 2 equipment (2.5 for crafting characters)

Tier 1 Class Boosters (finally something for that final gear slot)

+Franseska drama

v0.1.0 - OMG, story progression!

Old saves are 2x broken!

But 1 way negates the other coming up...

Can still use old saves, just won't be able to change classes.

I put in a skip function to bring a new save right up to the farthest you could have gotten.

Broken saves warning!

Currently play testing the next update...and old saves are technically going to be broken...plugin commands are NOT fixing my incorrect settings on class change plugin.

It should play fine, but you'll be stuck in starting classes...

v0.0.8 - Stat Overhaul

Why? As levels would go higher, it would be crazy trying to balance large per level gains.

No new story progression, still stops in the same place.

I should be working on that while addressing complaints about the new stat system.

v0.0.7 - Bug fixes

I have a plan for where to go with this...but I just can't make myself work on it...sorry to anyone that's waiting on more.

Been sitting on these bugs for too long, so here's the fixes.