Comments (2)
This is a really cool jam entry! I love the cute UFO and all the work that went into the particle animations, rotating main menu, wavy text, and sound design.
The amount of customization and detail in the menus is awesome! The gameplay is solid and makes sense right away, and the race to pick up aliens vs turning and fighting in combat is always a fun choice. Very well done!
COOL!
A FAST-PACED, HIGHLY POLISHED, SOLO-DEVELOPED retro shooter, made for the Opera GX Game Jam.
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Abduct all the planetary civilians in each stage and get to the exit portal while dashing around and protecting them from enemy ships! Try to get as far as possible, and remember: The more abductions you perform at once, the more points you'll get.
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Featuring a unique, fully-vector artstyle in the vein of the oldest retro arcade classics like Asteroids; the game uses NO drawn sprites whatsoever, only rendered, in-engine shapes that use GameMaker's power to its fullest!
(...while also saving space which is always a plus)
There's multiple gamemodes to choose from including SINGLEPLAYER, CO-OP and VERSUS modes, should you have someone to play with.
(also all controls for both players are fully customizable, as well as being gamepad-compatible)
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...By the way the game can run at up to 144fps if you so choose, assuming your computer and monitor can handle it. It's for a gamer browser after all.
#arcade #retro #shooter #scifi #AbductionWars #OperaGX #OperaGXGameJam
VERSION 1.1's out! Featuring some extra content and fixes:
-Added boss rounds every 5th stage
-Fixed a problem where framerates above 60 would speed up the game instead
-Minor performance touchups