Game
Abduction Wars

4 years ago

VERSION 1.3! With CONTROLLER SUPPORT!

-(XInput) controllers are now fully compatible with the game

-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging

-Dash window reduced from 15 to 12 frames to avoid accidental dashing




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Added the absolute MOST important feature to my game.

#AbductionWars #OperaGXGameJam

VERSION 1.2! A couple extra improvements have been made:

-Enemies will now spawn from the center in VERSUS mode if the round takes too long

-Screenshake can now be adjusted from the settings

-Fixed some minor audio popping on some sounds

Went ahead and added a little extra to the game!

Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.

#AbductionWars #OperaGX #OperaGXGameJam

Finally finished the last update to my entry, adding gamepad support!

Here's a little gameplay showcase now that everything's finalized (hopefully for good).

#AbductionWars #OperaGXGameJam

VERSION 1.1's out! Featuring some extra content and fixes:

-Added boss rounds every 5th stage

-Fixed a problem where framerates above 60 would speed up the game instead

-Minor performance touchups

#AbductionWars #OperaGX #OperaGXGamejam

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

Runestones: from concept to in-game modelπŸ—Ώ

Family band complete!