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a Noita-like designed around surrealism, trippiness and an LSD aesthetic. wall bouncing nightmarishly difficult action getting harder the farther you get into the nightmare. gameplay aspects inspired by ultrakill and other types of fast paced games

STATUS: currently being rebuilt in a new game engine after the first prototype was built in unity

inspired by Noita and the surreal aesthetic.

#roguelike #surreal #shooter #difficult



all-ages

todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD