So after some good development, we are going to change focus of what engine is used with development of ArchFiend, unity engine has changed it license on how it operated, will be moving the project to unreal engine.
version 0.1.0 rises from the darkness, added developer menu giving the ability to wipe temp player data saves, added the start of a replacement charcater, to drop the default prefab characters, added name plates above players heads test phase.