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What do you think?

Sembra carino na usare L'AI è deludente

The game's name isn't the final name

The game is a RPG with a battle system heavily inspired by Pokémon (because I don't have great ideas for battle systems, and I really love Pokémon's system). The main differences are that battles are 4v4, and there's an "Intelligence" stat that influences certain status moves.

The game is set in the world of my animated YouTube series, which takes place in the internet of the future (2031).

The gameplay focuses on exploration: to recruit characters, you'll need to find them and either solve puzzles or fight them. To progress in the story, you'll need to locate points of interest. The world features various maps to explore, each with unique enemies.

If you have any tip for the game leave it in the comments!

Also, here is the GitHub of the game, there is also a build of the game!

https://github.com/ChristChar/ChristChar-s-PC-THE-GAME-


@AMONGCHAD-and-BOB is helpnig me with the sprites


#rpg #adventure #strategy



all-ages

I wanted to make a "meet (Character)!" with all the new charatcers but I just realize that it will be a spoiler to the game story

Meet Prot!

So... Idk how to continue the real time battle system. How about I just put time hits into the turn based battle system?

  4 votes Voting finished

Since that it wins "both (Idk how to do this)" (Ingoring that now it's in draw with Turn based), I'll do that normal battles are Turn based, meanwile boss battles are in Real time. Meanwile in the screenshot the AI is bugged and flies outside the map

First signs of life of the real time combat system